![]() The randomized guns make the game rely a lot more on luck than skill I was still getting useless guns even with high combos. But this excitement quickly faded around attempt 10. On my first few attempts at exiting the gungeon, I was excited at the prospect of mastering these new mechanics like the randomized guns, combos, new dodge-rolls, and abilities for each gungeoneer. Just like its predecessor, there’s a ton to unlock like new gungeoneers, weapons, shopkeepers, minigames, and hats. While the gungeon this time isn’t randomized, each gungeoneer has their own, unique set of elevators that occasionally cross over into each other for example, most characters will start in the same area. While the gun your previous gun will guncome is random, the higher your combo the supposedly better guns you’ll get next. See, in Exit the Gungeon you only have the one gun that changes into other guns every few seconds. When you’re not dodging, you’ll be spreading shots around the small shaft to try and increase your new combo meter. And you’ll be doing a lot of dodging the elevator’s pretty cramped and the gundead keep putting their bullets everywhere. Instead of a top-down view, you’ll play from a side-on perspective as you dodge-roll left, right, up, and down. Now, instead of descending the complex strata of the dungeon, you’re ascending an express elevator to the exit as everything crumbles around you. ![]() Oh, how wrong I was.Įxit the Gungeon takes place immediately after the first game, as all the gungeoneers have killed the past at least once and that has taken its toll on the gungeon. ![]() I figured I wouldn’t enjoy the intricate and pixel-perfect bullet hell gameplay with a controller as imprecise as a touch screen. I have played Exit the Gungeon once before on Apple Arcade, though I didn’t get through much of it there mostly due to the touch controls. I reviewed the game last year on Switch complete with all its free expansions and updates, so naturally I jumped at the chance to review the sequel. It’s precise, polished, and as close to perfection as the rogue-like genre can get. I consider Enter the Gungeon to be the pinnacle of its genre.
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